![]() Upon reaching level ten players can enter ranked mode, while there are also monthly onilne challenges that take on the same premise as that of battle mode. With cosmetic items such as skins, to sprays, voice lines, and profile tags, you can make your game look just how you please. Each level awards players a loot box with four varied prizes upon opening. No matter what you play, your profile will level with every session. Battle was probably the most entertaining of the lot as it offered variations between capture the flag, carry the bomb, and free for all elimination battles. Any crashing, falling off the track, or succumbing to a weapon is cause for instantaneous loss. Elimination doesn’t fair much better in my opinion, as it’s essentially a race to the finish to see who lasts the longest on any given track. ![]() However, this proved to be the most boring aspect of the game. Race is the bread and butter of the title because, obviously, it’s a racing game. It is here you will find three different gameplay options: race, battle, and elimination. Quick Play is where the bulk of Micro Machines World Series lies. Not the best start, I’m sorry to say.Īnd I still can’t shake the bitterness of handing over $10 for it, either. Round after round of Quick Play was met with one or two real accounts and me going up against a whole lot of computer. Naturally, this is where my game fell more often than not. In the case of Micro Machines World Series, the AI know the game too well, and handle the vehicles far better than I could ever hope to be capable of doing in every single game mode. AI and real people just never play quite the same way, and it almost always shows. However, comparably speaking, that didn’t really add up to much. Don’t get me wrong there were a few humans in the fray. Only then was I to find out that most of the time I would be going up against AI anyway. Once I begrudgingly pulled out the wallet, I was finally able to begin my racing experience, albeit a bit grumpier than I had been initially. Naturally, this soured my initial expectations as I had hoped to avoid having to shell out the additional $10 (I generally do not subscribe to PSN because most of my online gaming is done via PC). Team Play - lets you work together using your vehicles' unique skills in modes such as “Capture the Flag” and “King of the Hill.”Ĭlassic Racing – retains the manic social gameplay of the beloved series, updated with stunning HD visuals showcased in the return of classic locations such as the garden, kitchen, workshop and many more that fans will race through with a vast array of miniature vehicles.First of all, even though there is a form of couch co-op, I still had to subscribe to PSN in order to get past the main menu. The game will launch with a massive range of customization options. Each of the 12 vehicles has its own unique load-out of weapons and abilities. Grab your NERF Blaster, activate the teleporter (avoid the spilled jam!), and take on the world in Micro Machines World Series!īattle Mode - introduces all new Battle Arenas which allow you to wreak mass destruction on a miniature scale against your friends or AI.Ĭompetitive Multiplayer - will support up to 12 players online and four players on the same screen across a variety of racing and battling environments. Micro Machines World Series will support up to 12 players online and four players on the same screen across a variety of racing and battling environments. Meanwhile, Team Play lets you work together using your vehicles' unique skills in modes such as “Capture the Flag” and “King of the Hill.” ![]() In addition to classic game modes such as Race and Elimination, Micro Machines World Series introduces all new Battle Arenas which allow you to wreak mass destruction on a miniature scale against your friends or AI. Micro Machines World Series is the only console game to combine the thrilling madness of racing micro vehicles with epic team battle strategies, set against the extraordinary interactive backdrops of the everyday home! ![]()
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