Improved equipment distribution across factions and unit groups Restructured enemy unit groups in combat scenarios. Increased the difficulty of Elevated Tanks and added Barrier to them Removed turrets from the base in Ostbager-Weil Improved how heat and damage are calculated Rebalanced tutorial provinces to be less difficult Parts can now be compared by selecting a part and then hovering over another in the listĪdded icons and colours to output damage on weapons to indicate damage types:Įlevated tanks can now spawn with mech weapons!Īnimation improvements to transitions out of melee and transitions in dashingĪdded new UI SFX to Roadmap, Generate Seed, and Randomize Seed buttons Then use the context menu to dismantle the selection. Renamed “Standard” Assault Rifle to “Astra”ĭismantle multiple items at once! Selecting the name will select a single part, selecting the checkbox will select multiple. Weapons now have descriptions for traits (such as Incendiary, Destabilizing, etc) Increased the brightness of turret scanning zonesĭetailed stats on weapons are now hidden by default, reveal them by holding CTRL Guided weapons do not show the above conesĪll weapons show proper projectile trajectoriesĬover will now cast a shadow behind them in the effective range Hovering the reticle over the targeting range will show a green cone for high effectiveness and red if it is out of range More improvements to melee targeting UI to show the path of the weapon more accuratelyĬhanged “Overheat Threshold” on unit summary to “Overheat Point” Projectile path prediction and optimal ranges now account for coverĪdded a widget to help guide shield targeting □ Retreat action is no longer available when retreat is not possible Units won’t do anything if a retreat is placed on the timeline while outside of a retreat zone This allows for better control of which units are retreating and when. □ Retreating is now triggered from the new timeline action, not from only entering the retreat zone All individual part liveries can then be applied on top This paints the entire mech a base colour. □ It is now possible paint all parts at once! In “Edit Livery”:ĭouble click to remove any liveries (optional) The cinematic teaser below gives us a taste of the action, with sequences that demonstrate that the squad is struggling to keep up while protecting the innocent lives in harm's way.□ indicates changes due to community feedbackĮnemy units received liveries based on military branch, role of the group they belong to, and equipment quality. As the opposing faction encroaches on their homeland, this squad must rely on guerrilla tactics if they are to have a chance at repelling these invaders. Phantom Brigade takes place during a war where the losing side only has one surviving squad of mech pilots left. Brace Yourself Games made their fame with Crypt of the Necrodancer, the cult hit rhythm based dungeon crawler. In Phantom Brigade, Brace Yourself Games is making a similar game that also wants to escalate the emotional stakes as much as it explodes the battlefield.įirst unveiled in 2016 by Tetragon Works, Phantom Brigade has since been acquired by Brace Yourself following a merger between the two studios. Much as I loved Harebrained Schemes’ Battletech, I always felt that there was a flair for drama that could have supported the thoughtful writing and satisfying management mechanics.
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